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  5. Paradoxes of Interactivity

Paradoxes of Interactivity

Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations
DOI: 10.14361/9783839408421
  • Kim,  Jin Hyun
    Kim, Jin Hyun
  • Moore,  Anthony
    Moore, Anthony
  • Seifert,  Uwe
    Seifert, Uwe

Abstract

Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process.
Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound.

Book Cover [Paradoxes of Interactivity]
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Erschienen
01. September 2015
Creative Commons Lizenz
Creative Commons cc-by-nc-nd
OA-Förderung
 

Beiträge

The Co-Evolution of Humans and Machines: A Paradox of Interactivity
Uwe Seifert, Jin Hyun Kim, Anthony Moore
Seiten: 8 - 23
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I. Rethinking Interactivity

Does the Body Disappear? A Comment on Computer Generated Spaces
Sybille Krämer
Seiten: 26 - 43
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Transparency and Opacity: Interface Technology of Mediation in New Media Art
Ludwig Jäger, Jin Hyun Kim
Seiten: 44 - 61
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Where the Action is: Distributed Agency between Humans, Machines, and Programs
Werner Rammert
Seiten: 62 - 91
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Surface, Interface, Subface: Three Cases of Interaction and One Concept
Frieder Nake
Seiten: 92 - 109
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Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds
Rudolf Kaehr
Seiten: 110 - 139
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II. Interplay between Art, Science, and Technology

Where Art and Science Meet (or Where They Work at Cross-Purposes
Hans H. Diebner
Seiten: 142 - 159
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Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of "Poiesis"
Christoph Lischka
Seiten: 160 - 173
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Implications of Unfolding
Julian Rohrhuber
Seiten: 174 - 191
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UNORTKATASTER: An Urban Experiment Towards Participatory Media Development
Georg Trogemann, Stefan Göllner, Lasse Scherffig
Seiten: 192 - 217
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Modelling and Analysing Expressive Gesture in Multimodal Systems
Antonio Camurri, Barbara Mazzarino, Gualtiero Volpe
Seiten: 218 - 247
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III. Interactive Media Performances: Past, Present, and Future

Interaction Computer Dance: The Resonance Paradigm 1900/2000
Martina Leeker
Seiten: 250 - 265
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Staging of the Thinking Space: From Immersion to Performative Presence
Monika Fleischmann, Wolfgang Strauss
Seiten: 266 - 281
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From Interactive Live Electronic Music to New Media Art
Jin Hyun Kim
Seiten: 282 - 297
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Extending the Musical Experience: From the Physical to the Digital and Back
Gil Weinberg
Seiten: 298 - 325
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Virtual Musical Instruments and Robot Music Performances
Suguru Goto
Seiten: 326 - 335
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Authors' Biographies
Uwe Seifert, Jin Hyun Kim, Anthony Moore
Seiten: 336 - 344
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  • Bibliografische Daten
  • Rezensionen
eISBN PDF
978-3-8394-0842-1
eISBN ePUB
-
eISBN HTML
-
Seitenumfang
344
BIC-Code
JFD AFKV
BISAC-Code
SOC052000 ART057000
THEMA
JBCT JBCT1 AFKV
Lizenz
cc-by-nc-nd
Verlag
transcript Verlag
Schlagworte
New Media Art, Interactivity, Human-Computer Interaction, Media Theory, Music, Media, Technology, Human, Digital Media, Media Art, Media Philosophy, Media Studies,

Weitere Titel

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