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  5. Narratives Crossing Boundaries

Narratives Crossing Boundaries

Storytelling in a Transmedial and Transdisciplinary Context
DOI: 10.14361/9783839464861
  • Friedmann,  Joachim
    Friedmann, Joachim

Abstract

As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions – medial and ontological – are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior.

Book Cover [Narratives Crossing Boundaries]
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Views / Downloads
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Erschienen
01. September 2023
Creative Commons Lizenz
Creative Commons cc-by-sa
OA-Förderung
TH Köln

Beiträge

Frontmatter
Joachim Friedmann
Seiten: 1 - 4
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Table of Contents
Joachim Friedmann
Seiten: 5 - 6
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Crossing Boundaries? Defining Boundaries!
Joachim Friedmann
Seiten: 7 - 46
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DISCIPLINARY BOUNDARIES

Designing the Mystery
Clara Fernández-Vara
Seiten: 49 - 62
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I Am Your Monster No Longer
Florian Nieser
Seiten: 63 - 94
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When Mad Science Found its Way in Digital Games
Eugen Pfister
Seiten: 95 - 118
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MEDIAL BOUNDARIES

Serial Games in a Transmedial World
Sven Grampp
Seiten: 121 - 148
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Playing with Batman
Vanessa Ossa, Hanns Christian Schmidt
Seiten: 149 - 170
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ONTOLOGICAL BOUNDARIES

The Multimodality of Immersion
Robin Curtis
Seiten: 173 - 192
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Stories and Political Imaginaries
Dirk Hoyer
Seiten: 193 - 210
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Shared Realities, Solitary Actions
J. Martin
Seiten: 211 - 224
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Gaming on Climate Change
Alexander Preisinger, Andreas Endl
Seiten: 225 - 246
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Womanhood Beyond Stereotypes
Ezinne Ezepue
Seiten: 247 - 280
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Exploring Contemporary Southern African Culture through Animation and Video Games
Eugene Mapondera
Seiten: 281 - 292
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Keeping Memory Alive through Digital Games
Jörg Friedrich
Seiten: 293 - 304
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Towards the Ludic Cyborg
Gundolf S. Freyermuth
Seiten: 305 - 360
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Contributors
Joachim Friedmann
Seiten: 361 - 368
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  • Bibliografische Daten
  • Rezensionen
eISBN PDF
978-3-8394-6486-1
eISBN ePUB
-
eISBN HTML
-
Seitenumfang
368
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA
JBCT1
Lizenz
cc-by-sa
Verlag
transcript Verlag
Schlagworte
Transmedia, Storytelling, Games, Social Impact, Media, Popular Culture, Computer Games, Media Aesthetics, Media Theory, Media Studies,

Weitere Titel

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