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  5. Narrative Mechanics

Narrative Mechanics

Strategies and Meanings in Games and Real Life
DOI: 10.14361/9783839453452
  • Kocher,  Mela
    Kocher, Mela
  • Suter,  Beat
    Suter, Beat
  • Bauer,  René
    Bauer, René

Abstract

What do stories in games have in common with political narratives?
This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society – such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design – of game mechanics.

Book Cover [Narrative Mechanics]
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Views / Downloads
5767 / 6745
Erscheinungstermin
01. Mai 2021
Creative Commons Lizenz
Creative Commons cc-by
Open Access enabled by
 

Beiträge

    • Frontmatter

      • 1 - 4
      • Suter, Beat | Bauer, René | Kocher, Mela
      • 10.14361/9783839453452-fm
    • local_library picture_as_pdf
    • Contents

      • 5 - 8
      • Suter, Beat | Bauer, René | Kocher, Mela
      • 10.14361/9783839453452-toc
    • local_library picture_as_pdf
    • Introduction

      • 9 - 16
      • Suter, Beat | Bauer, René | Kocher, Mela
      • 10.14361/9783839453452-001
    • local_library picture_as_pdf
  • Playing with Narratives

    • Narrative Mechanics

      • 19 - 50
      • Bauer, René | Suter, Beat
      • 10.14361/9783839453452-002
    • local_library picture_as_pdf
    • Narrative Patterns in Video Games

      • 51 - 78
      • Suter, Beat
      • 10.14361/9783839453452-003
    • local_library picture_as_pdf
    • Teaching Narrative Design

      • 79 - 90
      • Dubbelman, Teun
      • 10.14361/9783839453452-004
    • local_library picture_as_pdf
  • Mehr
    • The Narrative Role of Sound in Games

      • 91 - 110
      • Polus, Chris
      • 10.14361/9783839453452-005
    • local_library picture_as_pdf
  • Expanding the Narrative

    • Mukokuseki and the Narrative Mechanics in Japanese Games

      • 113 - 150
      • Kato, Hiloko | Bauer, René
      • 10.14361/9783839453452-006
    • local_library picture_as_pdf
    • Characterization and Emergent Narrative in Dwarf Fortress

      • 151 - 160
      • Adams, Tarn
      • 10.14361/9783839453452-007
    • local_library picture_as_pdf
    • On the Evolution of Narrative Mechanics in Open-World Games

      • 161 - 176
      • Götz, Ulrich
      • 10.14361/9783839453452-008
    • local_library picture_as_pdf
    • Open-End Storytelling in Pinball Machines

      • 177 - 196
      • Krummenacher, David
      • 10.14361/9783839453452-009
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    • Mechanics of Inspiration

      • 197 - 210
      • Faller, Florian
      • 10.14361/9783839453452-010
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    • Narrative Approaches in Contemporary Video Game Reviews

      • 211 - 228
      • Glashüttner, Robert
      • 10.14361/9783839453452-011
    • local_library picture_as_pdf
  • Games, Politics and Society

    • "We're not murderers. We just survive."

      • 231 - 246
      • Pfister, Eugen
      • 10.14361/9783839453452-012
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    • QUIZ

      • 247 - 256
      • Hack, Günter
      • 10.14361/9783839453452-013
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    • Ludic Meanders through Defictionalization: The Narrative Mechanics of Art

      • 257 - 278
      • Jahrmann, Margarete
      • 10.14361/9783839453452-014
    • local_library picture_as_pdf
    • If You Play It, Do You Believe It?

      • 279 - 290
      • Flanagan, Mary
      • 10.14361/9783839453452-015
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    • Ball Games and Language Games

      • 291 - 298
      • Lindner, Martin
      • 10.14361/9783839453452-016
    • local_library picture_as_pdf
  • Case Studies

    • Florence

      • 301 - 308
      • Kocher, Mela
      • 10.14361/9783839453452-017
    • local_library picture_as_pdf
    • The Last Guardian

      • 309 - 314
      • Suter, Beat
      • 10.14361/9783839453452-018
    • local_library picture_as_pdf
    • Murder at the Museum

      • 315 - 322
      • Schmidlin, Stefan
      • 10.14361/9783839453452-019
    • local_library picture_as_pdf
    • Even Missile Command Tells a Story

      • 323 - 328
      • Suter, Beat
      • 10.14361/9783839453452-020
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    • Shave

      • 329 - 336
      • Böckler, Sonja
      • 10.14361/9783839453452-021
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    • The Twitter Game

      • 337 - 350
      • Bauer, René
      • 10.14361/9783839453452-022
    • local_library picture_as_pdf
    • Commander Kurz

      • 351 - 354
      • Pfister, Eugen
      • 10.14361/9783839453452-023
    • local_library picture_as_pdf
    • Authors

      • 355 - 362
      • Suter, Beat | Bauer, René | Kocher, Mela
      • 10.14361/9783839453452-024
    • local_library picture_as_pdf
  • Weniger
  • Bibliografische Daten
  • Rezensionen
eISBN PDF
978-3-8394-5345-2
eISBN ePUB
-
eISBN HTML
-
Seitenumfang
362
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA
JBCT1
Creative Commons Lizenz
cc-by
Verlag
transcript Verlag
Schlagworte
Games, Game Studies, Game Design, Media, Culture, Popular Culture, Computer Games, Media Aesthetics, Digital Media, Media Studies,

Weitere Titel

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