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  5. Time and Space in Video Games

Time and Space in Video Games

A Cognitive-Formalist Approach
DOI: 10.14361/9783839447130
  • Alvarez Igarzábal,  Federico
    Alvarez Igarzábal, Federico ORCID: 0000-0002-1335-5340

Abstract

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.

Book Cover [Time and Space in Video Games]
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Views / Downloads
9961 / 1252
Erschienen
01. Juli 2023
Creative Commons Lizenz
Creative Commons cc-by-sa
OA-Förderung
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Kapitel

Frontmatter
Federico Alvarez Igarzábal
Seiten: 1 - 4
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Contents
Federico Alvarez Igarzábal
Seiten: 5 - 8
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Introduction
Federico Alvarez Igarzábal
Seiten: 9 - 30
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Brain Time in Virtual Space

The State Machine and the Present Moment
Federico Alvarez Igarzábal
Seiten: 33 - 52
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Structuring Gametime
Federico Alvarez Igarzábal
Seiten: 53 - 84
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Cause, Effect, and Player-Centric Time
Federico Alvarez Igarzábal
Seiten: 85 - 98
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Iteration in Virtual Space

Predictive Thinking in Virtual Worlds
Federico Alvarez Igarzábal
Seiten: 101 - 114
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The Groundhog Day Effect
Federico Alvarez Igarzábal
Seiten: 115 - 138
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The Hybrid Narrator
Federico Alvarez Igarzábal
Seiten: 139 - 156
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Through the Temporal Landscape

The Speed of Time
Federico Alvarez Igarzábal
Seiten: 159 - 174
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Marshmallows and Bullets
Federico Alvarez Igarzábal
Seiten: 175 - 190
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Chekhov's BFG
Federico Alvarez Igarzábal
Seiten: 191 - 204
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Conclusion
Federico Alvarez Igarzábal
Seiten: 205 - 210
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Acknowledgements
Federico Alvarez Igarzábal
Seiten: 211 - 212
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References
Federico Alvarez Igarzábal
Seiten: 213 - 232
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  • Bibliografische Daten
  • Rezensionen
eISBN PDF
978-3-8394-4713-0
eISBN ePUB
-
eISBN HTML
-
Seitenumfang
232
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA
JBCT1
Lizenz
cc-by-sa
Verlag
transcript Verlag
Schlagworte
Computer, Games, Time, Video Games, Sequencing, Space, Aesthetics, Cognitive Science, Time Perception, Media, Popular Culture, Computer Games, Media Aesthetics, Digital Media, Media Studies,

Weitere Titel

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