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What is the Avatar?

Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
DOI: 10.14361/9783839445792
  • Klevjer,  Rune
    Klevjer, Rune ORCID: 0000-0003-3438-6274

Abstract

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

Book Cover [What is the Avatar?]
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Erschienen
01. Oktober 2022
Creative Commons Lizenz
Creative Commons cc-by-nc-nd
OA-Förderung
 

Kapitel

Frontmatter
Rune Klevjer
Seiten: 1 - 4
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Contents
Rune Klevjer
Seiten: 5 - 8
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Opening remarks
Dieter Mersch
Seiten: 9 - 10
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Preface to this edition
Rune Klevjer
Seiten: 11 - 20
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Chapter 1: Introduction
Rune Klevjer
Seiten: 21 - 26
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Chapter 2: Simulations, games and make-believe
Rune Klevjer
Seiten: 27 - 48
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Chapter 3: Computer game fiction
Rune Klevjer
Seiten: 49 - 80
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Chapter 4: The model and the avatar
Rune Klevjer
Seiten: 81 - 102
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Chapter 5: The simulator
Rune Klevjer
Seiten: 103 - 120
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Chapter 6: The computer game avatar
Rune Klevjer
Seiten: 121 - 146
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Chapter 7: 2D/3D
Rune Klevjer
Seiten: 147 - 172
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Chapter 8: The avatarial camera
Rune Klevjer
Seiten: 173 - 214
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Conclusion
Rune Klevjer
Seiten: 215 - 218
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Tracing the Avatar. An Afterword
Stephan Günzel, Jörg Sternagel, Dieter Mersch
Seiten: 219 - 226
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Bibliography
Rune Klevjer
Seiten: 227 - 242
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  • Bibliografische Daten
  • Rezensionen
eISBN PDF
978-3-8394-4579-2
eISBN ePUB
-
eISBN HTML
-
Seitenumfang
242
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA
JBCT1
Lizenz
cc-by-nc-nd
Verlag
transcript Verlag
Schlagworte
Videogames, Avatar, Fictionality, Cinema, Virtual Reality, Media, Computer Games, Media Aesthetics, Media Theory, Media Studies,

Weitere Titel

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