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  5. Games and Rules

Games and Rules

Game Mechanics for the »Magic Circle«
DOI: 10.14361/9783839443040
  • Kocher,  Mela
    Kocher, Mela
  • Suter,  Beat
    Suter, Beat
  • Bauer,  René
    Bauer, René

Abstract

Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.
This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.

Book Cover [Games and Rules]
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Views / Downloads
18106 / 33823
Erscheinungstermin
01. März 2019
Creative Commons Lizenz
Creative Commons cc-by-nc-nd
Open Access enabled by
KU Select
KU Select 2018: Frontlist Collection

Beiträge

Frontmatter
Beat Suter, Mela Kocher, René Bauer
Seiten: 1 - 4
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Contents
Beat Suter, Mela Kocher, René Bauer
Seiten: 5 - 6
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Introduction
Beat Suter, Mela Kocher, René Bauer
Seiten: 7 - 16
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PLAY MOTIVATION

Rules of Play as a Framework for the "Magic Circle"
Beat Suter
Seiten: 19 - 34
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Games as a Special Zone
René Bauer
Seiten: 35 - 46
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Play Computers
Miguel Sicart
Seiten: 47 - 64
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GAME MECHANICS

Requirements for a General Game Mechanics Framework
Imre Hofmann
Seiten: 67 - 86
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Underneath and Beyond Mechanics
Carlo Fabricatore
Seiten: 87 - 112
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GUIDANCE SYSTEMS

Hansel and Gretel
Hiloko Kato, René Bauer
Seiten: 115 - 138
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The Spectacular Space
René Bauer, Hiloko Kato
Seiten: 139 - 168
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Nonverbal Guidance Systems
Francine Rotzetter
Seiten: 169 - 190
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ETHICS

Ethics as a Game Mechanism
Wolfgang Walk
Seiten: 193 - 216
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The Player as Puppet
Hiloko Kato, René Bauer
Seiten: 217 - 242
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The Ethical Avatar
Wolfgang Walk, Mark L. Barrett
Seiten: 243 - 256
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GAME SPACES

Rules Shape Spaces Spaces Shape Rules
Ulrich Götz
Seiten: 259 - 266
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Game Mechanics of Serious Urban Games
Mela Kocher
Seiten: 267 - 290
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NPC AND NON-HUMAN GAME DESIGN

NPC and Me
Günter Hack
Seiten: 293 - 298
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When Game Mechanics Come Crawling out of Ant Colonies
Michelle Westerlaken
Seiten: 299 - 316
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Authors
Beat Suter, Mela Kocher, René Bauer
Seiten: 317 - 317
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  • Bibliografische Daten
  • Rezensionen
eISBN PDF
978-3-8394-4304-0
eISBN ePUB
-
eISBN HTML
-
Seitenumfang
322
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA
JBCT1
Creative Commons Lizenz
cc-by-nc-nd
Verlag
transcript Verlag
Schlagworte
Games, Video Games, Media, Media Studies, Game Studies, Game Design, Ludology, Narratology, Motivation, Game Mechanics, Ergodic Systems, Aporia and Epiphany, Computer Games, Media Aesthetics, Media Art,

Weitere Titel

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