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  6. "Wind's howling." Meteorological Phenomena as Atmospheres in Digital Games

"Wind's howling." Meteorological Phenomena as Atmospheres in Digital Games

DOI: 10.14361/9783839462645-014
  • Photo Leichter,  Magdalena
    Leichter, Magdalena

Abstract

This article explores in-game atmospheres as meteoritical phenomena and aesthetic spaces. The example of wind shows specific means of referentiality used to depict weather in digital games. Considering both philosophical approaches to atmospheres as well as previous observations on meteorological phenomena in film, literature and digital games, this contribution analyzes three games (»The Witcher 2: Wild Hunt«, »Ghost of Tsushima«, and »The Legend of Zelda: Breath of the Wild«) and the role the wind plays in creating their respective game world and atmosphere, creating an environment for meaningful play.

Schlagworte

  • atmospheres
  • digital games
  • meteorological phenomena
  • wind
  • stimmung
Book Cover [Title]
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Leichter, Magdalena (2022). "Wind's howling." Meteorological Phenomena as Atmospheres in Digital Games. In: Jimena Aguilar Rodríguez/ Federico Alvarez Igarzábal/ Michael S. Debus/ Curtis L. Maughan/ Su-Jin Song/ Miruna Vozaru/ Felix Zimmermann (Eds.), Mental Health | Atmospheres | Video Games (161-176). Bielefeld: transcript Verlag. https://doi.org/10.14361/9783839462645-014

Book DOI: https://doi.org/10.14361/9783839462645-014

Online ISBN: 978-3-8394-6264-5

© Leichter, Magdalena © by-sa This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 License (CC BY-SA 4.0)

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Erscheinungstermin
01. Oktober 2022
Creative Commons Lizenz
Creative Commons cc-by-sa
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Bundesministerium für Bildung und Forschung (BMBF)
BMBF Fördervorhaben 16TOA002

Beiträge

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Frontmatter

Aguilar Rodríguez, Jimena | Alvarez Igarzábal, Federico | Debus, Michael S. | Maughan, Curtis L. | Song, Su-Jin | Vozaru, Miruna | Zimmermann, Felix

Table of Contents

Aguilar Rodríguez, Jimena | Alvarez Igarzábal, Federico | Debus, Michael S. | Maughan, Curtis L. | Song, Su-Jin | Vozaru, Miruna | Zimmermann, Felix

Preface

Freyermuth, Gundolf S.

Acknowledgments

Aguilar Rodríguez, Jimena | Alvarez Igarzábal, Federico | Debus, Michael S. | Maughan, Curtis L. | Song, Su-Jin | Vozaru, Miruna | Zimmermann, Felix

Mental Health

Play, Games, Mental Health

Alvarez Igarzábal, Federico | Debus, Michael S. | Maughan, Curtis L. | Song, Su-Jin

Gaming Disorder – a "lousy" and "meaningless" label

Nielsen, Rune Kristian Lundedal

Protecting the Youth by Controlling the Ludic

Bühler, Nils

Mindspaces

Nguyen, Anh-Thu

Reclaiming Agency

Vozaru, Miruna

Digital Fictions: Towards Designing Narrative Driven Games as Therapy

Panic-Cidic, Natali

Gamification and Mobile Apps: Allies in Reducing Loneliness Among Young Adults

Augusto Bordini, Rogério | Korn, Oliver

Mental Health of Twitch Streamers During COVID-19

Dunlap, Kelli

The End is Never The End is Never The End

Vozaru, Miruna

Atmospheres

Introduction: Slow Play

Fizek, Sonia

Cool Games, Cool Japan

Nguyen, Anh-Thu

"Wind's howling." Meteorological Phenomena as Atmospheres in Digital Games

Leichter, Magdalena

I Don't Feel at Home in this Game Anymore

Aller, Katja

Generative Atmospheres

Nickel, Vadim

Sounding the Atmosphere

Redecker, Björn

Systemically Implied Atmospheres

Jung Johansen, Jonathan

Conclusion: Toward an Atmospherology of Digital Games

Zimmermann, Felix

Contributors

Aguilar Rodríguez, Jimena | Alvarez Igarzábal, Federico | Debus, Michael S. | Maughan, Curtis L. | Song, Su-Jin | Vozaru, Miruna | Zimmermann, Felix

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