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  3. Götz, Ulrich

Ulrich Götz

Ulrich Götz, born in 1971, is Professor at the ZHdK Zurich University of the Arts, heading the ZHdK Subject Area in Game Design. Trained as an architect, he discusses comparable strategies of spatial design in architecture and game spaces. He has built up extensive experience in research and development of serious and applied games. His university teaching focuses on the analysis and design of game mechanics, game concepts, motivation design, and spatial design in virtual environments.

Foto  Ulrich Götz
ZHdK ZHdK Fachrichtung Game Design

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Architectonics of Game Spaces

Architectonics of Game Spaces

The Spatial Logic of the Virtual and Its Meaning for the Real
  • Gerber, Andri
  • Götz, Ulrich
  • (eds.)

If reality is a construction and architecture is part of it, then the virtual spaces of games can teach us a lot about architecture and the role it plays in and for society.

Erscheinungstermin: 01. März 2020

Beiträge

On the Evolution of Narrative Mechanics in Open-World Games

On the Evolution of Narrative Mechanics in Open-World Games

  • Götz, Ulrich

Narrative Mechanics

Erscheinungstermin: 01. Mai 2021

DOI: 10.14361/9783839453452-008

Rules Shape Spaces Spaces Shape Rules

Rules Shape Spaces Spaces Shape Rules

  • Götz, Ulrich

Games and Rules

Erscheinungstermin: 01. März 2019

DOI: 10.14361/9783839443040-013

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